46 research outputs found
Branching-time model checking of one-counter processes
One-counter processes (OCPs) are pushdown processes which operate only on a
unary stack alphabet. We study the computational complexity of model checking
computation tree logic (CTL) over OCPs. A PSPACE upper bound is inherited from
the modal mu-calculus for this problem. First, we analyze the periodic
behaviour of CTL over OCPs and derive a model checking algorithm whose running
time is exponential only in the number of control locations and a syntactic
notion of the formula that we call leftward until depth. Thus, model checking
fixed OCPs against CTL formulas with a fixed leftward until depth is in P. This
generalizes a result of the first author, Mayr, and To for the expression
complexity of CTL's fragment EF. Second, we prove that already over some fixed
OCP, CTL model checking is PSPACE-hard. Third, we show that there already
exists a fixed CTL formula for which model checking of OCPs is PSPACE-hard. To
obtain the latter result, we employ two results from complexity theory: (i)
Converting a natural number in Chinese remainder presentation into binary
presentation is in logspace-uniform NC^1 and (ii) PSPACE is AC^0-serializable.
We demonstrate that our approach can be used to obtain further results. We show
that model-checking CTL's fragment EF over OCPs is hard for P^NP, thus
establishing a matching lower bound and answering an open question of the first
author, Mayr, and To. We moreover show that the following problem is hard for
PSPACE: Given a one-counter Markov decision process, a set of target states
with counter value zero each, and an initial state, to decide whether the
probability that the initial state will eventually reach one of the target
states is arbitrarily close to 1. This improves a previously known lower bound
for every level of the Boolean hierarchy by Brazdil et al
Equivalence of Deterministic One-Counter Automata is NL-complete
We prove that language equivalence of deterministic one-counter automata is
NL-complete. This improves the superpolynomial time complexity upper bound
shown by Valiant and Paterson in 1975. Our main contribution is to prove that
two deterministic one-counter automata are inequivalent if and only if they can
be distinguished by a word of length polynomial in the size of the two input
automata
The Complexity of Bisimulation and Simulation on Finite Systems
In this paper the computational complexity of the (bi)simulation problem over
restricted graph classes is studied. For trees given as pointer structures or
terms the (bi)simulation problem is complete for logarithmic space or NC,
respectively. This solves an open problem from Balc\'azar, Gabarr\'o, and
S\'antha. Furthermore, if only one of the input graphs is required to be a
tree, the bisimulation (simulation) problem is contained in AC (LogCFL). In
contrast, it is also shown that the simulation problem is P-complete already
for graphs of bounded path-width
The First-Order Theory of Ground Tree Rewrite Graphs
We prove that the complexity of the uniform first-order theory of ground tree
rewrite graphs is in ATIME(2^{2^{poly(n)}},O(n)). Providing a matching lower
bound, we show that there is some fixed ground tree rewrite graph whose
first-order theory is hard for ATIME(2^{2^{poly(n)}},poly(n)) with respect to
logspace reductions. Finally, we prove that there exists a fixed ground tree
rewrite graph together with a single unary predicate in form of a regular tree
language such that the resulting structure has a non-elementary first-order
theory.Comment: accepted for Logical Methods in Computer Scienc
Bisimilarity of Pushdown Systems is Nonelementary
Given two pushdown systems, the bisimilarity problem asks whether they are
bisimilar. While this problem is known to be decidable our main result states
that it is nonelementary, improving EXPTIME-hardness, which was the previously
best known lower bound for this problem. Our lower bound result holds for
normed pushdown systems as well
The -Complexity Of Visibly Pushdown Languages
We study the question of which visibly pushdown languages (VPLs) are in the
complexity class and how to effectively decide this question.
Our contribution is to introduce a particular subclass of one-turn VPLs, called
intermediate VPLs, for which the raised question is entirely unclear: to the
best of our knowledge our research community is unaware of containment or
non-containment in for any intermediate VPL.
Our main result states that there is an algorithm that, given a visibly
pushdown automaton, correctly outputs either that its language is in
, outputs some such that is
constant-depth reducible to (implying that is not in ),
or outputs a finite disjoint union of intermediate VPLs that is
constant-depth equivalent to. In the latter case one can moreover effectively
compute with such that the concrete
intermediate VPL is constant-depth reducible to the language . Due to their
particular nature we conjecture that either all intermediate VPLs are in
or all are not. As a corollary of our main result we obtain
that in case the input language is a visibly counter language our algorithm can
effectively determine if it is in -- hence our main result
generalizes a result by Krebs et al. stating that it is decidable if a given
visibly counter language is in (when restricted to well-matched
words).
For our proofs we revisit so-called Ext-algebras (introduced by Czarnetzki et
al.), which are closely related to forest algebras (introduced by Boja\'nczyk
and Walukiewicz), and use Green's relations.Comment: 81 page
Bisimulation equivalence and regularity for real-time one-counter automata
A one-counter automaton is a pushdown automaton with a singleton stack alphabet, where stack emptiness can be tested; it is a real-time automaton if it contains no ε -transitions. We study the computational complexity of the problems of equivalence and regularity (i.e. semantic finiteness) on real-time one-counter automata. The first main result shows PSPACEPSPACE-completeness of bisimulation equivalence; this closes the complexity gap between decidability [23] and PSPACEPSPACE-hardness [25]. The second main result shows NLNL-completeness of language equivalence of deterministic real-time one-counter automata; this improves the known PSPACEPSPACE upper bound (indirectly shown by Valiant and Paterson [27]). Finally we prove PP-completeness of the problem if a given one-counter automaton is bisimulation equivalent to a finite system, and NLNL-completeness of the problem if the language accepted by a given deterministic real-time one-counter automaton is regular.Web of Science80474372
Infinite state model checking of propositional dynamic logics
Model-checking problems for propositional dynamic logic (PDL) and its extension PDL (which includes the intersection operator on programs) over various classes of infinite state systems (BPP, BPA, pushdown systems, prefix-recognizable systems) are studied. Precise upper and lower bounds are shown for the data/expression/combined complexity of these model-checking problems